MobMap 1.40 released!

I know - it has been silent around MobMap during the last weeks. But development continues, so I proudly present MobMap 1.40!

The update integrates another set of new databases centered around items you "pick up" in the world. At the moment this includes quest items (which are of course automatically searched whenever you use the questionmark buttons), fishable items and items gathered by mining and herb collection. This addition now fills the last big gap in terms of questing information.

Aside from this big change, a few other useful additions have been integrated. There are two new options to turn off the questionmark buttons in the quest tracker and the quest log - although I can't imagine why somebody would want to do this ;-). And if you have Cartographer with waypoint functionality installed, you can quickly create a waypoint by clicking a MobMap dot on the world map now (if you don't have Cartographer, I highly suggest you to try it, it's a really useful mod).

MobMap 1.40 also integrates some minor changes and additions for the upcoming WoW patch 2.1.0. These were mostly changes "under the hood", the most visible changes are probably the new quest type "daily" that's being introduced in patch 2.1.0 and a new memory usage tracker that's using the new memory profiling functions.

But I have to admit, I made a mistake - when I was halfway done with releasing MobMap 1.40 (which has become a pretty time-consuming process by the way, depending on the amount of changes necessary to the backend systems a release can take between 1 and 2 hours) I noticed that I forgot to look into some minor bugs with MobMap 1.30 (specifically several errors related to linking items into the chat) and the whole Windows Vista issue that disrupts some functionality of the MobMapUpdater in some cases. I will look into those things in the near future and probably release MobMap v1.41 to address these issues together with the new bugs in v1.40 that might emerge.

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  1. Xtra says:

    Hey, first off, love MobMap. It is by far one of the most useful mods on the scene. I just have a feature request that MobMap seems to be lacking. Since you are able to search loot that drops and find out what drops it, why not be able to select a certain mob and find out what it drops? This would be very helpful sometimes, and although not necessary it would be nice. Again, thanks for doing all your work.

    Xtra of Coilfang

  2. DaPhatty says:

    I just stumbled across the "Query Server for details of unknown items" and am wondering, which "server" are you referring to? I am concerned that this option may violate the WoW EULA by sending a query to your web database when such a situation is encountered. I love your addon but I don't want to be banned for using it.

  3. Slarti says:

    "Server" is the realm server you're currently playing on. There is no technical possibility whatsoever for an addon to directly send queries to a web database or a program running outside WoW, so it's not even possible to violate the EULA in that way.

  4. DaPhatty says:

    Excellent! Thank you for clearing that up for me and again, thank you for your wonderful addon.

  5. KoK says:

    Huhu :)

    Ist es möglich eine datenbank für Trainer und Lehrer verschiedenster Klassen und berufe zu implementieren? würde mich darüber besonders scharf freuen :)

    mfG

  6. Brandon says:

    I am having tech issues with the recent MobMap update. I use a Mac so I have to do everything manually. The last version went fine but this one seems to have issues. I downloaded the addon and the database but the both have a folder named MobMap that must be present in order for the program to work. I cannot seem to reconcile this because even if I change the name of the folder it the program will not work. Is there something I am missing?

  7. Slarti says:

    Just extract both archives into your WoW folder. If there's an option in your archiver program of choice like "preserve subdirectories", make sure it's checked. It's normal that both archives contain a folder named "MobMap", but there are different files in this folder in every archive.

  8. Brandon says:

    There is no archiver program for mac. It is uneccesary. You simply drag and drop. The two folders in question are both labeled MobMap. 1 contains files such as MobMapDatabase_mobnames.lua
    where as the other has Astrolabe.lua
    They do not work without each other. Is there some other way to reconcile this or is mobmap no longer going to work on macs? Is there anyone out there that uses macs that has had or has solved this issue?

  9. Slarti says:

    I don't really understand the problem then. Yes, they both contain a folder named MobMap, and there are different files in it, and you need the contents from both archives to make it work. So it should work perfectly if you just drag the contents of both archives into your AddOns folder. Then there will be one MobMap folder in this AddOns folder which should contain all the files from both MobMap folders in the archives. Thats the way it's done on Windows, too, and it's exactly the same on macs.

  10. Brandon says:

    Ok, so that I can be clear with my issue I am redoing the entire installation and outlining it here:

    On the homepage I choose get the add-on and do the manual installation.
    This gives me a folder labelled "MobMap140".
    I now go back and download the database "MobMap"
    Now, with those folders placed in my addons folder MobMap does not appear on my Addons list.
    The MobMap140 folder which is the addon folder contains the folders MobMap, MobMapDatabaseStub1 thru MobMapDatabase12. If I remove these folders from the MobMap140 folder and place each one in my addons folder I run into the problem I have been trying to solve: I will have 2 folders with the same name "MobMap". Have I explained my issue well enough or is there something I left out?

  11. Slarti says:

    Ah - okay, now I understand it. The "folder" that's named MobMap140 technically isn't a folder, it's the zip archive. OS X just displays it as a folder to you for your convenience. This "fake folder" is not supposed to be copied into the addons folder (because it actually isn't a folder), it's the contents of the archive that are supposed to be copied to the addons folder. So you did the right thing by removing the folder "MobMap" and the "MobMapDatabaseStub" folders and putting them right into your addons folder!
    You will then have to do the same with the database archive you've downloaded. There's only one folder in it, the one called "MobMap", and its contents are supposed to be placed in the same "MobMap" folder in your addon folder that you've just copied there in the step before. That's why the folders have the same name! On Windows, if you copy a whole folder to some place where there is already a folder with the same name, it will tell you that files with identical name in the target folder might be overwritten in the copy process, but since there are no such files that's not a problem and everything will be in the right place after the copy process. I suppose OS X does handle the case of merging two directories with the same name in a similar way. But if you want to make sure everything is in the right place, just copy the database files from the MobMap folder in the second archive to the MobMap folder in your addon folder manually (the files should be named like MobMapDatabase_xxxxx.lua).

    So in the end, you should have something like this ( - is a folder, # is a file):

    - AddOns
    --- MobMap
    #### Astrolabe.lua
    #### MobMap.lua
    #### [some more lua, xml and blp files]
    #### MobMapDatabase_positions.lua
    #### [more MobMapDatabase_xxx files]
    --- MobMapDatabaseStub1
    --- MobMapDatabaseStub2
    ...
    --- MobMapDatabaseStub12



    (Damn, how often did I use the term "folder" in this posting? It's even incorrect, since folder is just a rather crappy nickname for "directory", but I digress...)

  12. Brandon says:

    AHA!!! What's funny is now that you say that it makes sense....Why I didn't think to combine the files/folders/directories in the first place is beyond me. Well, it works like a charm now and BTW I love the drop rate add. Very nice. I assume it will start to calculate more items as I find them or as they are added to the database?

  13. Vlad says:

    It doesnt work with 2.1.0 an update coming this program looks good not got to try yet says out of date 1.40 version :P

  14. Slarti says:

    MobMap does work fine with patch 2.1.0 if you check the "load out of date addons" checkbox.

    (Actually this is the case not only for MobMap, but for most other addons as well, it's the same thing after every major WoW patch)

  15. Pink says:

    Where is this checkbox exactly?

  16. GZK says:

    On the screen where you can choose your charakter, there is a button called AddOn(s) on the left side at the bottom of the screen. Click it an in this window you will find the checkbox.

  17. Fin says:

    Heya. Great addon; you are awesome.

    As always with these comments though, I have a feature request! :)

    In the recipes area, would it be possible to include the different level types for professions? eg, "Expert tailor", etc. - I can never remember what profession level (and character level) I have to be before it's possible to learn the next tier, and if you even included where it's possible to train to the next level type, that would be fantastic.

    Cheers, and thanks again for such a great tool.

    - Fin

  18. john says:

    Since the WOW update was loaded on my PC MobMap is not showing up. I check and everthing looks to be in my interface\addon directory. Any sugestions?

    P.S.
    Great work on this addon. it realy helps me enjoy the game play...

  19. hans says:

    Yep my mobmap isn,t working also, and it is checked, where it says out of date.

    When it was working, it was great!

  20. Fred0 says:

    Hey, I really like MobMap in general ^^
    THis helps so much to complete quests etc...
    But I would appreciate if you added the option to show what a specific mob drops.
    For example: you click hte mob: "Gorgannon" and it shows you:
    "Silk-cloth" 38,8%
    "2nd Item" x %
    "3rd item" x %

    That would be so great :D

  21. RiC0MD says:

    Hello, I'd like to thank you for this great mod, but I'm running into a odd issue. With the 2.1 patch, I installed all the various updated mods (inc MobMap) and now I'm unable to get MobMap to even show. /mobmap show does nothing, and the hooks from the map and quest log are also missing. Any ideas or things I could check? I've tried reinstalling mobmap addon, and also tried removing the MobMap.lua from my characters savedvariables with no luck.

    Thanks!

  22. Brandon says:

    Just a quick tip...go back and check and make sure that you have done what I went through already. I had fits with it at first but the solution is simple and posted here on this page. If not, well, don't know then.


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