MobMap v1.61 - out now!

Friday, March 28. 2008
Researching the mysterious "port freeze" bug was easier than I thought: the hint that Gatherer was affected pointed me directly to the one thing that Gatherer and MobMap have in common: they both use the Astrolabe library to display things on the minimap. And fixing this bug was even easier: the developer of Astrolabe, Esamynn, already knew that his library was freezing the client and a fix was already available in his sourcecode repository. Thanks Esamynn!

And the problem at line 599 was rather simple to fix, too, so I decided to release v1.61 with these crucial fixes immediately. It's online for you to grab via the MobMapUpdater or the manual download!

Confirmed Bugs in 1.60...

Friday, March 28. 2008
Okay, so there seem to be some problems with MobMap since patch 2.4:

- Multiple users reported that MobMap would cause their game to freeze completely when teleporting across continental (and therefore physical server) boundaries. However, some reports indicated that this phenomenon has been observed with other addons as well. While most of the users don't seem to exhibit this bug, there definitely seems to be a problem, and I'll look into it and try to find the source.

- MobMap seems to crash sometimes when visiting a vendor (judging from the error message I suppose that it is a vendor with items which the player doesn't already have in its local item cache) and produces an error message: ...\AddOns\MobMap\MobMap.lua line 599: attempt to concatenate local 'itemTexture' (a nil value). This one should be easier to pin down, so it's of course going to be fixed.

I think I'll combine those fixes (and fixes for any problems that might still arise during the next days) in an improved release 1.61.