MobMap v3.17

Tuesday, December 30. 2008
I'm sorry, unfortunately I've missed a tiny bug in v3.16 that did only occur when entering an instance (I usually test new versions in a few situations before I release them, but not really in instances, at least not if they don't contain changes or fixes related to instances - well, you can never test any imaginable). This bug has been fixed, and hopefully another bug as well which was related to Carbonite (though I haven't been able to reproduce it, I have tried my best to fix it blindly).


v3.17:
- fixed: A tiny bug introduced with v3.16 which caused an error message when entering an instance
- fixed: An error message that could appear in combination with Carbonite (hopefully it's fixed, unfortunately I was not really able to reproduce it)

MobMap v3.16

Monday, December 29. 2008
This is mostly a bugfix version (the additional features I have planned for the quest tracker will still take some time) to fix the problems with the newest TomTom version, but it also contains some internal improvements. Special thanks go to Cladhaire (and Jaim Sandar, a commenter here on the blog), who pointed out a problem I've overlooked when adding the quest tracker in one of the recent MobMap versions.

The new version is already up for download using the updater, manual downloads will follow in a few hours.

v3.16:
- fixed: A recent incompatibility with the TomTom addon (setting a waypoint by clicking on a dot on the world map does now work as intended again)
- changed: Some internal optimizations (thanks go to Cladhaire for pointing out the problem) to reduce CPU load during general use and improve compatibility with other map addons. This might also fix framerate problems some people might have had with certain addon combinations.

Some upload problems

Saturday, December 6. 2008
There's been a server-side bug which has randomly crippled a lot of uploads, resulting in the uploads not being validated and thus an error being shown when you tried to perform the upload. The bug has been fixed now, so you shouldn't have any more problems submitting data :)

Debug output and you ;-)

Monday, December 1. 2008
Some people might have noticed that MobMap v3.15 occasionally throws out a joyful "yeah" into your default chat window while being used to display mob positions. Funny thing - I accidentially left a debug output command in the code which is the reason for this mysterious chat message.

I usually like to put those "yeah"-outputs in my code if I quickly want to check if a specific code branch is being taken or not (sometimes I slightly modify them depending on my moods, like "shit" or "crap"). Sometimes I need to follow a code path, then the "yeah" debugging concept is being extended to include "yeah1", "yeah2", "yeah3",..., "yeahN" markers ;-) I think I should patent this, as it definitely qualifies as a dynamic, agile and [insert any web2.0-buzzword here] concept, even though it really is crap and should be put into the "quick and dirty hack" category, with one downside being that it's rather easy to "forget" debug code in the final application release. But hey, sometimes crap is just the ideal tool to do the job!

Nevertheless...I have removed the debug output from the 3.15 downloads. I won't create a new release just for this, because the debug output doesn't interfere with functionality in any way, and it isn't severe enough to be actually disturbing cause it only happens in specific situations, and it will be fixed in the next regular release anyway. But if you'd like to get rid of the "yeah"s, just manually grab a new 3.15 download from the MobMap website.