MobMap 3.03 released
This is especially important since as soon as WotLK is released, there's a whole bunch of new data to integrate into the database. And to answer a fairly popular question once and for all: no, I don't collect any quest or mob position data from the WotLK beta (which has just ended anyway, AFAIK). This has two reasons: first of all, beta data is just what the name says: it's "beta", that is: unfinished and in a state of constant change. Anyone who has seriously worked with large amounts of automatically-gathered data knows that it is fairly easy to add new data, but extremely hard to sort out data that was valid at some time, but isn't valid anymore, without accidentially sorting out data which may be old, but still valid. This fact suggests to treat beta data with a lot of extra care, which brings me to the second reason: totally mixing beta and live data is a baaad idea! And once you have to separate them in a clean way, implementing beta data gathering gets quite complicated - which results in way too much work for that one day that may be gained if the data from the beta was already in MobMap. My experiences from the past suggest that it'll take maybe one day or so (if everything works out as planned) until the starting areas should be covered rather well, and the more higher-level areas will be covered as well when the big masses of players reach them. So after evaluating all the pros and cons I figured that the time required to implement a clean beta/live parallel data gathering would probably be better spent in getting additional mirrors up and running for the database downloads - and of course in getting out MobMap v3.03 before WotLK hits!
Oh, and before I forget it: There's now TomTom support in MobMap! That is, if you click one of the dots on the map, you can create a TomTom waypoint at that position, just like you can if you have Cartographer installed. And speaking of the map: I have generally redesigned the MobMap UI elements on the world map slightly, so they now take up less space which should improve their ability to coexist with other world map UI additions from addons like TomTom or Mapster.
And then there's been an update to the MobMapUpdater as well. The update doesn't add any new features, but it finally allows you to run the tool without having to give it administrative privileges in Vista with UAC enabled :o) Administrative privileges are now only required if the MobMapUpdater needs to update itself - in this case, a UAC confirmation window will show up and request elevated privileges for "selfupdate.exe", which is the program that performs the update process.
Last but not least I have taken some time to clean up the MobMap database from lots of crappy private server data that has somehow slipped through my filters.
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changelog MobMap v3.03:
- fixed: the quest event position display now actually displays positions again
- fixed: the newbie tooltip integration does now work as expected (tooltips only show if newbie tips are enabled; otherwise they don't show at all)
- fixed: displaying multiple quest givers at once on a map does now work correctly
- changed: the MobMap button and other stuff on the world map has been resized and slightly redesigned to better coexist with elements from other addons (i.e. Mapster, TomTom)
- added: TomTom support! You can now click on a dot on the world map to create a TomTom waypoint if you have TomTom installed (just like with Cartographer)
- changed: some of the data gathering routines have been improved in anticipation of WotLK

